Editor-in-Chief | April 28, 2011
As I’m sure that I’ve mentioned in a few other blogs, I run two D&D 4E campaigns for my friends – a Dark Sun Campaign in Michigan, and a Forgotten Realms Campaign just across the border in Ohio. One of the nifty insights I’ve gotten from having two campaigns is a greater sense of what [...]
Category: Character Classes, Dungeonmasters' Insider, Role-Players' Edge, Tricks of the Trade |
23 Comments »
Tags: character building, character class, D&D 4e, defenders, discussion
Editor-in-Chief | April 25, 2011
In the last blog of this series, World Building II: “The Creator’s Checklist”, I took a look at a fairly long “to-do” list of elements that would need to be envisioned in order to bring a world-building project to life. To speed up the process, I recommended concentrating on making the contemporary political and social [...]
Category: Dungeonmasters' Insider, World-Building |
3 Comments »
Tags: D&D 4e, discussion, dungeon master tip, world-building
Editor-in-Chief | April 22, 2011
Greedo shot first at Han Solo in the Cantina; The Force is really bacteria called midichlorians; and the Core 4E Fighter is now a Weaponmaster.
n what is looking more and more like a Lucas-esque “re-envisioning” of their previous work, the Designers at Wizards of the Coast have done some fairly sweeping changes to two Core [...]
Category: Character Classes, Dungeonmasters' Insider, House Rules & Variations, RPG News & Reviews, Role-Players' Edge |
18 Comments »
Tags: D&D 4e, D&D Essentials, editorial, Wizards of the Coast, wizards watch
Editor-in-Chief | April 18, 2011
In Western Religious Tradition, Fiat Lux or “Let there be Light” are the first words spoken by the Creator, in the first moment of genesis of the whole world. Of course, following Fiat Lux, there were a lot of steps to making the world and the rest of the universe which come after that, but [...]
Category: Dungeonmasters' Insider, World-Building |
2 Comments »
Tags: D&D 4e, discussion, dungeon master tip, world-building
Tizzbin Fizzlewitz | April 15, 2011
As some (if not all of you) may be aware – I am not a Dungeon Master. I don’t play one on TV, nor in naughty Craigslist ad role-play scenarios. I’m a player, a gamer, and a ‘character’ through and through. I’m here today to talk to you about a topic very near and dear [...]
Category: Passive Perceptions, Player Strategies, Role-Players' Edge |
12 Comments »
Tags: character development, character optimization, D&D 4e, editorial