Editor-in-Chief | September 26, 2012
Greetings fellow gamers, I hope this week finds you well, and that you are enjoying the weather of these amazing post-summer pre-autumn days as much as I am! Leaves are beginning to change color rapidly now here in the Vale of Wolverines (aka Michigan), and personally, I’m already looking forward to getting my hands on [...]
Category: RPG News & Reviews |
1 Comment »
Tags: adventure, D&D 4e, darklight interactive, EN World, review
Editor-in-Chief | September 24, 2012
Without a doubt, if there is one thing that reviewing RPG products gives you, it is a wide-eyed perspective on just how many skill systems are out there in the game market! And for me, that just covers new games that have crossed my path in the three or so years I’ve been doing reviews. [...]
Category: Game Design / Game Theory |
2 Comments »
Tags: discussion, editorial, game design, role-playing games, skill systems, skills
Editor-in-Chief | September 20, 2012
Greetings fellow gamers! I apologize for the lateness of my post – I actually had my blog done a few hours ago – but I ended up in a long and drawn out debate with an old college buddy about the current Presidential election, the current political climate, and the various merits and draw-backs to [...]
Category: RPG News & Reviews |
No Comments »
Tags: monster manual, OGL, Open Design, Pathfinder, review, sin
Editor-in-Chief | September 12, 2012
I wish I could offer my usual cheerful greetings to all of you, My Readers, this Wednesday, but current events have certainly put me in a more somber mood today. As if it was not solemn enough that this week marks the 11th anniversary of 9/11, but the attack on the Libyan embassy and death [...]
Category: RPG News & Reviews |
No Comments »
Tags: D&D 4e, elves with shotguns, firearms, review, rules variant
Editor-in-Chief | September 10, 2012
Last winter, when I started playtesting the next edition of D&D with my local group, there was a consensus to shut down the Dark Sun Campaign to concentrate on the new system. Of course, no one could have predicted the frustration and disappointment that my players experienced dealing with the early versions of the Core [...]
Category: 4E Houserules, Dungeonmasters' Insider, Monsters |
4 Comments »
Tags: D&D 4e, discussion, dungeon master tip, ghast, ghoul, monster building