Neuroglyph Games Only a Pen is Mightier Catch it on the Rise Dust shaken from a Book

EN World Review – The Heart of Fire by Darklight Interactive

Editor-in-Chief | September 26, 2012

Greetings fellow gamers, I hope this week finds you well, and that you are enjoying the weather of these amazing post-summer pre-autumn days as much as I am!  Leaves are beginning to change color rapidly now here in the Vale of Wolverines (aka Michigan), and personally, I’m already looking forward to getting my hands on [...]

Building Better RPGs: Skills Systems & Building Characters

Editor-in-Chief | September 24, 2012

Without a doubt, if there is one thing that reviewing RPG products gives you, it is a wide-eyed perspective on just how many skill systems are out there in the game market!  And for me, that just covers new games that have crossed my path in the three or so years I’ve been doing reviews.  [...]

EN World Tripleplay Review – Monsters of Sin (Avarice, Envy, Lust)

Editor-in-Chief | September 20, 2012

Greetings fellow gamers!  I apologize for the lateness of my post – I actually had my blog done a few hours ago – but I ended up in a long and drawn out debate with an old college buddy about the current Presidential election, the current political climate, and the various merits and draw-backs to [...]

EN World Review – Elves with Shotguns by Randomology Games

Editor-in-Chief | September 12, 2012

I wish I could offer my usual cheerful greetings to all of you, My Readers, this Wednesday, but current events have certainly put me in a more somber mood today.  As if it was not solemn enough that this week marks the 11th anniversary of 9/11, but the attack on the Libyan embassy and death [...]

The Old School 4E Bestiary: Ghouls & Ghasts

Editor-in-Chief | September 10, 2012

Last winter, when I started playtesting the next edition of D&D with my local group, there was a consensus to shut down the Dark Sun Campaign to concentrate on the new system.  Of course, no one could have predicted the frustration and disappointment that my players experienced dealing with the early versions of the Core [...]