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The Next D&D Homebrew: Ending Magic Item Dependency

Editor-in-Chief | March 12, 2012

One of things I really came to hate in D&D 4E was the whole idea of magic item “wishlists”.  While I don’t mind dropping a magic item into a game now and then that I know a player has been longing to see in the hands of their character, I disliked the idea that the [...]

The Residuum Conundrum: Rituals in Dark Sun

Editor-in-Chief | January 17, 2012

Ever since I started DMing 4E, I’ve tried to champion the use of rituals in my D&D campaign.  While I know that to some players, the use of rituals is not exactly top on their list of priorities as heroic adventurers, I have managed to prove over time that rituals can be a useful, and [...]

Neverwinter Fortune Cards: Three Good Reasons to allow Fortune Cards at the Gaming Table

Editor-in-Chief | September 26, 2011

When I attended GenCon last month, one of the new products in the Neverwinter “blitz”, which WotC was running to promote the new setting, was the Neverwinter Boosters of the D&D Fortune Cards.  I got a chance to try out a few of the Fortune Cards in the D&D Neverwinter Press Game, but I never [...]

Skill Challenges: Reforging the Tools

Editor-in-Chief | September 16, 2011

Last Monday, I started a discussion about how infrequently player-characters were failing at Skill Challenges.  In Skill Challenges: Impossible to Fail, I identified that a combination of low Skill Difficulty Classes, coupled with a bonanza of available skill bonuses, made it nearly impossible for a trained character to fail an Easy or Moderate skill check, [...]

Skill Challenges: Impossible To Fail!

Editor-in-Chief | September 12, 2011

I’ve noticed a rather startling trend over the past year in my two D&D 4E campaigns, and one that I think needs to be addressed: Skill Challenges never fail!  I’ve run scores of skill challenges in my campaigns, usually Complexity 1 or 2, and I cannot recall any that the player-characters have failed to dominate [...]