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Wizards Watch: D&D Next – Class Balance versus Design of Resentment

Editor-in-Chief | August 27, 2012

s many of you know from my blogs last week, I spent about 80% of my convention time covering seminars and panel discussions – and nearly all of those centered around the topic of D&D Next!  It was an excellent opportunity to hear all about the thought processes going into the creation of the next [...]

GenCon 2012 – The D&D Next Seminars: Why I’m going to continue Playtesting

Editor-in-Chief | August 20, 2012

There’s one thing Wizards of the Coast understands very well regarding “the best four days of gaming” – it’s one hell of an opportunity to press the home turf advantage.  Oh sure, WotC’s offices are way over on the other side of the country from Indianapolis, and they no longer technically own GenCon as a [...]

GenCon 2012 Last Half Highlights: D&D Next Making the Core, The Future Look of D&D, and a Meeting the D&D Brand Team!

Editor-in-Chief | August 19, 2012

My convention companions and I just got in from the drive back from GenCon 2012, and thankfully we had a great day for driving back to Michigan – sunny with a few clouds and not a bit of rain in sight.  So before I get too tired and lose the war against exhaustion, I wanted [...]

Wizards Watch: Bounded Accuracy & Risk versus Reward

Editor-in-Chief | June 25, 2012

Last Monday I wrote a fairly extensive blog on the troubling negativity toward 4E by D&D Next designers and proponents (Kicking 4E Under the Edition Bus).  I touched on WotC articles and blogs regarding Feats and Bounded Accuracy, and got some great responses from the community.  I really enjoyed the lively discussion in the blog [...]

Wizards Watch: Kicking 4E under the Edition Bus

Editor-in-Chief | June 18, 2012

It seems to me that there is a disturbing trend of late, arising in blogs, in forums, and on twitter.  D&D 4E seems to be coming under steadily increasing criticism, and its mechanics called into question compared to the “wonderful” mechanics of D&D Next.  Sure I get that, to a certain extent, it feels necessary [...]