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EN World Review – Diablo 3 by Blizzard Entertainment

d3boxGreetings fellow gamers!  Here we are, this Wednesday, on the eve of the Open Playtest of D&D Next, and only a week away from Origins Game Fair!  And if that wasn’t enough, this weekend I’ll be attending the World Steam Expo in Dearborn this Saturday, so between that, my regular D&D 4E games, the Next Playtest, and Origins, I feel like I’ve got a pretty full calendar for the next 10 days!

Of course, as it is Wednesday, I have my regular review on EN World today.  Although I normally review role-playing products, today’s review is of the release of the much anticipated Diablo 3 – the third installments in the very popular dark action adventure roleplaying PC game series!  I’ll admit that I’ve been playing the game all last weekend and early this week, but I like to think that I’ve been doing research really, trying out all the classes and powers so I could give an honest review!

To read my critique of this new release, please click the link below and head over to EN World to check out the review in full detail:


Review of Diablo 3 by Blizzard Entertainment

As much as I wanted to give this game a massively high score, because it was truly fun to play and has killer graphics and sounds, I just could not.  The problems I’ve experienced with the Battlenet servers has literally ruined my game experience, and I go into further detail in the EN World review about how bad it can be.  It boggles my mind that a company as savvy as Blizzard could make such a poor decision about a product release, particularly one that inconveniences many players who just want to play the game solo, as it was intended.  But hopefully, I’ll manage to muddle through the rest of the game without too much frustration, even if I doubt I’d be willing to replay the game or buy an expansion due to the annoyances of online servers.

So until next blog… I wish you Happy Gaming!


About The Author

Editor-in-Chief
Michael is an Adept of a Secret Order of Dungeon Masters, and dwells in a hidden realm with his two evil cat-familiars, deep within the Vale of Wolverines, called by some "Michigan". He has been esoterically conjuring D&D Campaigns for nearly a Third of a Century, and has been known to cast ritual blogs concerning Dungeons & Dragons every few days with some regularity. Michael has freelanced for Wizards of the Coast, and writes reviews of D&D and other Role-Playing Game products on EN World News.

Comments

One Response to “EN World Review – Diablo 3 by Blizzard Entertainment”

  1. Svafa says:

    “It boggles my mind that a company as savvy as Blizzard could make such a poor decision about a product release, particularly one that inconveniences many players who just want to play the game solo, as it was intended.”

    Diablo and Diablo II were intended for solo play, but Diablo III has been targeted at multiplayer since day one. You can play the game solo and there’s nothing wrong with that, but it’s intended to be a multiplayer game that you can play solo, not a single-player game that you can play cooperatively.

    In the same vein, the crafting NPCs and the stash were made account-wide because that’s how people played Diablo II. They just cut out the hassle of having to pass items off to a mule character by giving all your characters access to the same stash and NPCs. It does break from the individual character development some, which is regrettable, but it’s not a huge problem. Your Blacksmith (and Jewelcrafter) also expands as you level him up, to the point where mine currently has a few unique item recipes in addition to several recipes for rare (gold) items.

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