Greetings Fellow Gamers, and welcome once again to another installment of my weekly reviews on EN World News. I’m running really late tonight getting this new review done, and I still feel like I could write quite a bit more about the product I’m bringing into the limelight, so to speak.
As I mentioned before, I’m trying to bring all manner of new RPG games and other related products up for review, and this week is definitely not D&D related… but strangely, it’s also very much D&D related. And considering that we are into the first week of the D&D Next Open playtest, it seems oddly apropos that I should be reviewing a game that can stake a claim at being a modern version of classic “old school” D&D.
A few weeks ago, Goodman Games released Dungeon Crawl Classics RPG, a game which has both classic D&D game mechanics, as well as some interesting new “indie” style mechanics, to create a unique heroic fantasy roleplaying game. This single book is a complete players handbook, dungeon masters guide, and monster manual all in one volume!
For all the details about this new product, please click the link below to head over to EN World New to read the complete review:
One of the things I like about this game is that it handles itself so completely respectful of the “old school” material, and brings some new ideas and mechanics which are likely to be quite inspirational to heroic fantasy roleplaying. And yet it is completely unapologetic about its nature, and doesn’t pull any punches about the style of roleplaying aimed at what might be considered by many to be a “grognard” audience.
In many respects, I think this game is what D&D Next hopes to become to the “old school” gamers out there. But it’ll come out a year too late, and Goodman Games’ DCC RPG will undoubtedly capture some of the market that WotC was hoping to acquire.
So until next blog… I wish you Happy Gaming!