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EN World Review – D&D Gamma World RPG by WotC

GW box coverHappy mid-week everyone, and I am pleased to announce that today’s EN World Review is all about the new D&D Gamma World Role-Playing Game by Wizards of the Coast.  I had the chance to play test this game last weekend before writing my review, and you can read all the details at the link below:

Review of D&D Gamma World by Wizards of the Coast

I was fortunate to get what I consider to be an exceptional playtest, with not only a group of experienced D&D 4E gamers, but also one player with only a few sessions of 4E experience, and one other with no role-playing experience whatsoever!  The new D&D Gamma World was enjoyed not only the gamers who had played 4E before, but also by the newcomer who created one of the most hilarious and memorable characters of that session, Mercedes Metaltits, the android who was part fembot and part motorcycle!

Accompanying Mercedes were other worthy comrades as the bowling-ball hurling Dr. Hairwington, the yeti-hawk, and the handsome human-engineered mind-coercer, John Stamos 2.0.   And with them came Meowgret the radioactive cat-man, Stan Pestil the giant intelligent sunflower, and Mohsana the rock with the empathic heart whose parents were pillars of the village – literally!

Needless to say, my group had a great time with this, the 7th incarnation of Gamma World.  And with a few minor adjustments, it was possible to set the rather massive starting adventure module in the local suburbs north of Detroit, placing the badder, road hog, and hoop filled installation under The Palace, the one-time home of the Pistons – in some other alternate reality, of course!

D&D Gamma World is definitely worth taking a look at, and although having a fairly steep price, is a totally complete game system, completely compatible with 4E.

Have you played in or Dungeon Mastered a new D&D Gamma World game?  Or do you prefer some older version of Gamma World?  Please feel free to leave your comments and feedback about this new version of the classic post-apocalyptic role-playing game!

So until next blog… I wish you Happy Gaming!


About The Author

Editor-in-Chief
Michael is an Adept of a Secret Order of Dungeon Masters, and dwells in a hidden realm with his two evil cat-familiars, deep within the Vale of Wolverines, called by some "Michigan". He has been esoterically conjuring D&D Campaigns for nearly a Third of a Century, and has been known to cast ritual blogs concerning Dungeons & Dragons every few days with some regularity. Michael has freelanced for Wizards of the Coast, and writes reviews of D&D and other Role-Playing Game products on EN World News.

Comments

3 Responses to “EN World Review – D&D Gamma World RPG by WotC”

  1. Brian says:

    Just received my copy this week. We’re planning on playing it this weekend, and my cursory glance at the rules makes me think we’re going to have a good time!
    .-= Brian´s last blog ..Thwarting Minion Metagamers- Part I- A Loss of Innocence =-.

  2. RPGCI says:

    So, is Gamma World intended to be kind of jokey? Mad Max meets Paranoia? It always kind of seemed that way, and your post seems to support the idea.

    I like having fun and being goofy in game if that’s what the character demands, but whole systems with rules around it just end up getting on my nerves.

  3. There is indeed quite a bit of humor in the new Gamma World, but there is nothing stopping someone from making a more serious game and toning down the funny aspects of it. In my own GW campaign I’m running, the players have opted for some fairly funny personas, and its been a lot of fun to play. But I anticipate that we will eventually go back to my regular dark and doom-filled D&D adventure arc, but GW definitely offers a nice change of pace for a few weeks.

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