Happy mid-week everyone, and I am pleased to announce that today’s EN World Review is all about the new D&D Gamma World Role-Playing Game by Wizards of the Coast. I had the chance to play test this game last weekend before writing my review, and you can read all the details at the link below:
I was fortunate to get what I consider to be an exceptional playtest, with not only a group of experienced D&D 4E gamers, but also one player with only a few sessions of 4E experience, and one other with no role-playing experience whatsoever! The new D&D Gamma World was enjoyed not only the gamers who had played 4E before, but also by the newcomer who created one of the most hilarious and memorable characters of that session, Mercedes Metaltits, the android who was part fembot and part motorcycle!
Accompanying Mercedes were other worthy comrades as the bowling-ball hurling Dr. Hairwington, the yeti-hawk, and the handsome human-engineered mind-coercer, John Stamos 2.0. And with them came Meowgret the radioactive cat-man, Stan Pestil the giant intelligent sunflower, and Mohsana the rock with the empathic heart whose parents were pillars of the village – literally!
Needless to say, my group had a great time with this, the 7th incarnation of Gamma World. And with a few minor adjustments, it was possible to set the rather massive starting adventure module in the local suburbs north of Detroit, placing the badder, road hog, and hoop filled installation under The Palace, the one-time home of the Pistons – in some other alternate reality, of course!
D&D Gamma World is definitely worth taking a look at, and although having a fairly steep price, is a totally complete game system, completely compatible with 4E.
Have you played in or Dungeon Mastered a new D&D Gamma World game? Or do you prefer some older version of Gamma World? Please feel free to leave your comments and feedback about this new version of the classic post-apocalyptic role-playing game!
So until next blog… I wish you Happy Gaming!