Hail fellow gamers, well met, and all that stuff – I hope that this week is going well for you all, as it certainly has been an exciting one for me already! Although not really relating to today’s review, I did get the opportunity to interview R.A. Salvatore about the first two novels in the Neverwinter Trilogy, for my review on EN World – coming soon! If you’d like to read the transcript of the interview, check back on Friday, and I’ll have had time to get it prepped and printed out in blog format. But on to the business at hand…
Today I got a chance to review another Pathfinder product, called the Goblins of Golarion. This supplement is part of the Pathfinder Character Companion series, and offers rules and role-playing materials to let players create goblin characters, but also let’s GMs create better and more detailed goblin NPCs and adventures.
For more information about this book, please click the link below and head over to EN World to read all the details in my review:
One of the neat things about this book is how useful it would be to all forms of D&D, even D&D 4E! Although the rules-crunch might not match up, the feats and traits would be totally useful to building goblin characters if you’re willing to house rule the material into a goblin character. Further still, there is tons of great fluff material about goblins – their culture, tribes, tactics, etc. – that would be useful to any Dungeon Master wanting to make goblins a big part of an adventure. Personally, I plan to use quite a bit of the material in my own Forgotten Realms 4E campaign, and can incorporate a lot of the crunchy parts into my design of unique goblin monsters and villains.
It’s great to see a book come along now and then that is useful to D&D players of all editions, regardless of playing 4E, Pathfinder, or old AD&D. Paizo created a very nifty supplement here in Goblins of Golarion, and it’s great to see that kind of top-notch writing supporting the fantasy role=-playing game community.
So until next blog… I wish you Happy Gaming!