Comments on: Review of Treasure Hoard by Chaotic Shiny Productions http://www.neuroglyphgames.com/review-of-treasure-hoard-by-chaotic-shiny A D&D 4e Blog Dedicated to Dungeonmasters & Players Thu, 21 Aug 2014 02:51:25 -0400 http://wordpress.org/?v=2.8.4 hourly 1 By: Editor-in-Chief http://www.neuroglyphgames.com/review-of-treasure-hoard-by-chaotic-shiny/comment-page-1#comment-200 Editor-in-Chief Fri, 11 Jun 2010 11:34:57 +0000 http://www.neuroglyphgames.com/?p=2230#comment-200 <strong>@Swordgleam</strong> - I'm glad you enjoyed the review, and keep up the good work! The only solution I can think of, and mind you, this is coming from a programmer n00b, is to have an option box to allow the user to type in manually a coin value for the treasure parcel to be created. It would keep you out of GSL hot water, because it was the user that entered the value, and also make it easy for the user to combine two or even three parcels by simply entering in their total sum and hitting the generate button. As to item values, maybe only include certain metals and gem type at certain levels of the parcel. Like a Platinum anything, as well as diamonds or rubies, would never appear in a parcel below a certain level, like 15th? @Swordgleam – I’m glad you enjoyed the review, and keep up the good work! The only solution I can think of, and mind you, this is coming from a programmer n00b, is to have an option box to allow the user to type in manually a coin value for the treasure parcel to be created. It would keep you out of GSL hot water, because it was the user that entered the value, and also make it easy for the user to combine two or even three parcels by simply entering in their total sum and hitting the generate button. As to item values, maybe only include certain metals and gem type at certain levels of the parcel. Like a Platinum anything, as well as diamonds or rubies, would never appear in a parcel below a certain level, like 15th?

]]>
By: Swordgleam http://www.neuroglyphgames.com/review-of-treasure-hoard-by-chaotic-shiny/comment-page-1#comment-199 Swordgleam Fri, 11 Jun 2010 00:20:15 +0000 http://www.neuroglyphgames.com/?p=2230#comment-199 Thank you very much for the review! I definitely agree with your two concerns. You hit on the reason, though: GSL prevents discussing of the actual parcel value as listed in the DMG. Wizards is pretty clear about not creating software that interacts with their IP, which is why the Treasure Parcel generator is "4e style." I can't use the exact parcel values or the potions and their values. I was originally hesitant about including potions at all for exactly that reason. You're also right about the odd pricing on some of the items. It's an issue I've been wrestling with, and if I come up with a better solution while working on another generator, I'll definitely implement it. Thank you very much for the review! I definitely agree with your two concerns. You hit on the reason, though: GSL prevents discussing of the actual parcel value as listed in the DMG.

Wizards is pretty clear about not creating software that interacts with their IP, which is why the Treasure Parcel generator is “4e style.” I can’t use the exact parcel values or the potions and their values. I was originally hesitant about including potions at all for exactly that reason.

You’re also right about the odd pricing on some of the items. It’s an issue I’ve been wrestling with, and if I come up with a better solution while working on another generator, I’ll definitely implement it.

]]>