Neuroglyph Games Only a Pen is Mightier Catch it on the Rise Dust shaken from a Book

DCC Campaign Journal #4: Rumors in a Sandbox

Editor-in-Chief | March 18, 2013

One of the main tenets I set for myself as a GM, while I was creating the Eosha DCC campaign was to try to make it as “sand-boxy” as possible.  I am not proposing missions or using adventure hooks, but I do drop rumors.  I have not planned any campaign arc or massive multi-level adventure [...]

EN World Review – The Lazy Dungeon Master by Mike Shea

Editor-in-Chief | March 6, 2013

Greetings and warm wishes, Fellow Gamer!  I hope that this Wednesday finds you well, and that you have some great gaming plans for the rest of the week and the coming weekend!  With many colleges and universities out on spring break this week and next week, I would imagine a number of gamers, those not [...]

EN World Review – Advanced Encounters: Alternative Objectives

Editor-in-Chief | February 27, 2013

Once again, Fellow Gamers, I must offer my warmest greetings this week to offset another winter storm rolling across half the country!  But despite Winter Storm Rocky (who makes up these names?) dumping piles of snow and freezing rain everywhere it reaches, hopefully for most of us, it provides an easy excuse to stay indoors, [...]

DCC Campaign Journal #3: Cosmological Constants

Editor-in-Chief | February 18, 2013

Yesterday, my gaming group gathered to play their first Dungeon Crawl Classics session with real 1st Level characters.  No longer playing as 0 Level peasants, one could easily sense a bit more confidence in the heroes, especially now that they had gained the powers of their chosen character classes – no longer the frail incarnations [...]

DCC Campaign Journal #1: Bad Scores Build Characters!

Editor-in-Chief | February 4, 2013

As I mentioned in last week’s blog, I recently ended my local D&D 4E campaign, and switched the game system to Goodman Games’ Dungeon Crawl Classics.  I had wanted to inspire my players to be more engaged with the campaign, increase their role-playing options, and to feel a greater investment in both their characters and [...]