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	<title>Comments on: The Next D&amp;D Homebrew: Three Saves or Die!</title>
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	<link>http://www.neuroglyphgames.com/the-next-dnd-homebrew-three-saves-or-die</link>
	<description>A D&#38;D 4e Blog Dedicated to Dungeonmasters &#38; Players</description>
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		<title>By: Rumors of War - WotSSoM: Rule Mechanics Crossing</title>
		<link>http://www.neuroglyphgames.com/the-next-dnd-homebrew-three-saves-or-die/comment-page-1#comment-62193</link>
		<dc:creator>Rumors of War - WotSSoM: Rule Mechanics Crossing</dc:creator>
		<pubDate>Fri, 27 Jul 2012 16:44:54 +0000</pubDate>
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		<description>[...] The Next D&amp;D Homebrew: Three Saves or Die! [...]</description>
		<content:encoded><![CDATA[<p>[...] The Next D&amp;D Homebrew: Three Saves or Die! [...]</p>
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		<title>By: Alphastream</title>
		<link>http://www.neuroglyphgames.com/the-next-dnd-homebrew-three-saves-or-die/comment-page-1#comment-54916</link>
		<dc:creator>Alphastream</dc:creator>
		<pubDate>Thu, 14 Jun 2012 14:33:05 +0000</pubDate>
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		<description>One of our admins for Ashes of Athas had a great idea for a chapter finale: placing the big bad boss in terrain where a PC must make a death save every round they end their turn in the terrain. That&#039;s really palpable tension. Want to engage the boss in melee? You get three strikes, then you are out! You don&#039;t have to stay in, of course.

One of our friends went on to use a variant of that for a Living Forgotten Realms adventure, and I really had fun with that one as a player. I&#039;ve heard of DMs using this in home campaigns, so I thought it would be worth sharing should others also have fun with this.</description>
		<content:encoded><![CDATA[<p>One of our admins for Ashes of Athas had a great idea for a chapter finale: placing the big bad boss in terrain where a PC must make a death save every round they end their turn in the terrain. That&#8217;s really palpable tension. Want to engage the boss in melee? You get three strikes, then you are out! You don&#8217;t have to stay in, of course.</p>
<p>One of our friends went on to use a variant of that for a Living Forgotten Realms adventure, and I really had fun with that one as a player. I&#8217;ve heard of DMs using this in home campaigns, so I thought it would be worth sharing should others also have fun with this.</p>
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		<title>By: Fauxcrye</title>
		<link>http://www.neuroglyphgames.com/the-next-dnd-homebrew-three-saves-or-die/comment-page-1#comment-54320</link>
		<dc:creator>Fauxcrye</dc:creator>
		<pubDate>Mon, 11 Jun 2012 23:13:02 +0000</pubDate>
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		<description>Using 3 failed saves as death or horrible effect has been a staple of my own 4e games. The standard was set officially in the Essentials line with some disease, monster, and trap effects. I think it keeps the tension and threat quite real. It is a good rule of thumb and fits the system well.</description>
		<content:encoded><![CDATA[<p>Using 3 failed saves as death or horrible effect has been a staple of my own 4e games. The standard was set officially in the Essentials line with some disease, monster, and trap effects. I think it keeps the tension and threat quite real. It is a good rule of thumb and fits the system well.</p>
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