Comments on: Adaptation Confrontation: What RPG System Works Best for my Setting? http://www.neuroglyphgames.com/adaptation-confrontation-what-rpg-system-works-best-for-my-setting A D&D 4e Blog Dedicated to Dungeonmasters & Players Mon, 18 Aug 2014 02:25:35 -0400 http://wordpress.org/?v=2.8.4 hourly 1 By: Editor-in-Chief http://www.neuroglyphgames.com/adaptation-confrontation-what-rpg-system-works-best-for-my-setting/comment-page-1#comment-1143977 Editor-in-Chief Thu, 06 Feb 2014 04:48:48 +0000 http://www.neuroglyphgames.com/?p=8563#comment-1143977 @EdwardWilson - Ha. I think I reviewed a Stars without Number product a bit ago. I should probably go back through the rules and see if it's a fit @EdwardWilson – Ha. I think I reviewed a Stars without Number product a bit ago. I should probably go back through the rules and see if it’s a fit

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By: Svafa http://www.neuroglyphgames.com/adaptation-confrontation-what-rpg-system-works-best-for-my-setting/comment-page-1#comment-1143799 Svafa Wed, 05 Feb 2014 19:25:27 +0000 http://www.neuroglyphgames.com/?p=8563#comment-1143799 I'm starting a space opera game in two weeks and we'll be using a slightly customized Fate Core. I looked at some of those you listed (Traveller, Savage Worlds) and a few others like Diaspora and Rogue Trader, but I found I really didn't want a complicated skill system, nor did I want any sort of "magic" (psionics or whatever). So, I modified the Fate Core skill list, swapping things like Crafts for Engineering and Lore for Academics, added in armour and weapon ratings (biased toward weapons), and changed the list of character aspects to include an aspect for species/culture specifically. I've got the vehicles/ships portion down for the most part, and the only thing I'm still struggling to figure out is how to handle resources (I removed it as a skill), as I want it to put an emphasis on the crew's struggle to stay afloat, rather than on individual wealth. I’m starting a space opera game in two weeks and we’ll be using a slightly customized Fate Core. I looked at some of those you listed (Traveller, Savage Worlds) and a few others like Diaspora and Rogue Trader, but I found I really didn’t want a complicated skill system, nor did I want any sort of “magic” (psionics or whatever). So, I modified the Fate Core skill list, swapping things like Crafts for Engineering and Lore for Academics, added in armour and weapon ratings (biased toward weapons), and changed the list of character aspects to include an aspect for species/culture specifically. I’ve got the vehicles/ships portion down for the most part, and the only thing I’m still struggling to figure out is how to handle resources (I removed it as a skill), as I want it to put an emphasis on the crew’s struggle to stay afloat, rather than on individual wealth.

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By: Editor-in-Chief http://www.neuroglyphgames.com/adaptation-confrontation-what-rpg-system-works-best-for-my-setting/comment-page-1#comment-1143513 Editor-in-Chief Tue, 04 Feb 2014 21:04:51 +0000 http://www.neuroglyphgames.com/?p=8563#comment-1143513 @Ian - No I haven't taken a look at Corporation, but it sounds pretty good as a fit for the setting. @Mike B. - I've not played FATE myself, but the system seems a bit implicit in its character design. Still worth looking at though... thanks! @Ian – No I haven’t taken a look at Corporation, but it sounds pretty good as a fit for the setting.
@Mike B. – I’ve not played FATE myself, but the system seems a bit implicit in its character design. Still worth looking at though… thanks!

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By: Mike B. http://www.neuroglyphgames.com/adaptation-confrontation-what-rpg-system-works-best-for-my-setting/comment-page-1#comment-1143248 Mike B. Tue, 04 Feb 2014 00:36:48 +0000 http://www.neuroglyphgames.com/?p=8563#comment-1143248 You should check out Diaspora (http://www.vsca.ca/Diaspora/). It's Fate based (though old Fate) and it does 'hardcore' Space Opera pretty well I think. There's also always Fate Core, though it doesn't have anything in particular related to the setting you're trying to get going. Good luck! You should check out Diaspora (http://www.vsca.ca/Diaspora/). It’s Fate based (though old Fate) and it does ‘hardcore’ Space Opera pretty well I think. There’s also always Fate Core, though it doesn’t have anything in particular related to the setting you’re trying to get going. Good luck!

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By: Edward Wilson http://www.neuroglyphgames.com/adaptation-confrontation-what-rpg-system-works-best-for-my-setting/comment-page-1#comment-1143221 Edward Wilson Mon, 03 Feb 2014 22:43:42 +0000 http://www.neuroglyphgames.com/?p=8563#comment-1143221 I'd probably use Traveler or Savage Worlds. But for an OSR feel there's also Stars Without Number and Hulks & Horrors. H&H does have a fairly strong implied setting but has a good space opera vibe as well. I’d probably use Traveler or Savage Worlds. But for an OSR feel there’s also Stars Without Number and Hulks & Horrors. H&H does have a fairly strong implied setting but has a good space opera vibe as well.

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By: Ian http://www.neuroglyphgames.com/adaptation-confrontation-what-rpg-system-works-best-for-my-setting/comment-page-1#comment-1143217 Ian Mon, 03 Feb 2014 21:29:59 +0000 http://www.neuroglyphgames.com/?p=8563#comment-1143217 Have you seen Corporation by Brutal Games, available through DriveThruRPG. It's a cyberpunk, sci-fi that may well fit what you want. Have you seen Corporation by Brutal Games, available through DriveThruRPG. It’s a cyberpunk, sci-fi that may well fit what you want.

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