Comments on: Athas N W O: My New Dark Sun Campaign / My New DDI Frustrations http://www.neuroglyphgames.com/athas-n-w-o-new-ddi-frustrations A D&D 4e Blog Dedicated to Dungeonmasters & Players Thu, 21 Aug 2014 02:51:25 -0400 http://wordpress.org/?v=2.8.4 hourly 1 By: Dave Graybeal http://www.neuroglyphgames.com/athas-n-w-o-new-ddi-frustrations/comment-page-1#comment-4244 Dave Graybeal Fri, 08 Apr 2011 17:16:59 +0000 http://www.neuroglyphgames.com/?p=5031#comment-4244 Michael, I left you a message on your myspace. I'm interested in finding out some more information about your D&D group. I'm from the area, and was just unsure what would be the best way to contact you. Shoot me an e-mail or look me up on facebook if you've got time. Thanks. Michael, I left you a message on your myspace. I’m interested in finding out some more information about your D&D group. I’m from the area, and was just unsure what would be the best way to contact you. Shoot me an e-mail or look me up on facebook if you’ve got time. Thanks.

]]>
By: Dave T. Game http://www.neuroglyphgames.com/athas-n-w-o-new-ddi-frustrations/comment-page-1#comment-4180 Dave T. Game Wed, 06 Apr 2011 15:22:43 +0000 http://www.neuroglyphgames.com/?p=5031#comment-4180 Video games can stay sealed in stores, but if you seal up books in game stores... well, it's happened before, and it's not pretty. On most of these corporate level things, it's important to remember that it's not like they just haven't thought about it, there's a lot of factors we might not see from our side as consumers. It's fine to wish things were different (like different subscription models or that the new monster builder didn't blow or any PDFs whatsoever) but I find it's shaky to try and suggest new business operations for companies when we don't have all the data they do. Video games can stay sealed in stores, but if you seal up books in game stores… well, it’s happened before, and it’s not pretty. On most of these corporate level things, it’s important to remember that it’s not like they just haven’t thought about it, there’s a lot of factors we might not see from our side as consumers. It’s fine to wish things were different (like different subscription models or that the new monster builder didn’t blow or any PDFs whatsoever) but I find it’s shaky to try and suggest new business operations for companies when we don’t have all the data they do.

]]>
By: Editor-in-Chief http://www.neuroglyphgames.com/athas-n-w-o-new-ddi-frustrations/comment-page-1#comment-4166 Editor-in-Chief Tue, 05 Apr 2011 23:39:50 +0000 http://www.neuroglyphgames.com/?p=5031#comment-4166 Well I retract my comment about the Character Builder Export feature - and frankly, I'm thrilled to know that it is there. It will make things much easier for my players. As for the rest, I am still bummed about Monster Builder in its current beta format, and hope that greater functionality is included in the months to come. @Dave - I was unaware about that they tossed around the code idea, and I'm chagrined that it was scrapped. I still think it would have worked well - video games have been using registration codes with relative success for years. And I too keep hoping to see some changes in subscription types, and I think the "one-size-fits-all" model really needs to be addressed. Well I retract my comment about the Character Builder Export feature – and frankly, I’m thrilled to know that it is there. It will make things much easier for my players. As for the rest, I am still bummed about Monster Builder in its current beta format, and hope that greater functionality is included in the months to come.

@Dave – I was unaware about that they tossed around the code idea, and I’m chagrined that it was scrapped. I still think it would have worked well – video games have been using registration codes with relative success for years. And I too keep hoping to see some changes in subscription types, and I think the “one-size-fits-all” model really needs to be addressed.

]]>
By: Dave T. Game http://www.neuroglyphgames.com/athas-n-w-o-new-ddi-frustrations/comment-page-1#comment-4162 Dave T. Game Tue, 05 Apr 2011 19:43:06 +0000 http://www.neuroglyphgames.com/?p=5031#comment-4162 Happy birthday :) For what it's worth, they did serious research right when DDI launched about the code idea, and they reported huge pushback from retailers and major other pain in the ass factors as a result (mis-used codes, and whatnot.) Selling physical books isn't the push anymore. I do agree that there need to be more subscription models of varying prices, otherwise, sharing with a group makes the most sense still. Happy birthday :)

For what it’s worth, they did serious research right when DDI launched about the code idea, and they reported huge pushback from retailers and major other pain in the ass factors as a result (mis-used codes, and whatnot.)

Selling physical books isn’t the push anymore. I do agree that there need to be more subscription models of varying prices, otherwise, sharing with a group makes the most sense still.

]]>
By: froth http://www.neuroglyphgames.com/athas-n-w-o-new-ddi-frustrations/comment-page-1#comment-4157 froth Tue, 05 Apr 2011 17:28:22 +0000 http://www.neuroglyphgames.com/?p=5031#comment-4157 you can export you can export

]]>
By: Perico http://www.neuroglyphgames.com/athas-n-w-o-new-ddi-frustrations/comment-page-1#comment-4156 Perico Tue, 05 Apr 2011 17:17:11 +0000 http://www.neuroglyphgames.com/?p=5031#comment-4156 For what it's worth, the online Character Builder has had an Import/Export feature for a while now. It's located in the "Load character" screen, though, which is not particularly intuitive, so I'm not surprised that you missed it. For what it’s worth, the online Character Builder has had an Import/Export feature for a while now. It’s located in the “Load character” screen, though, which is not particularly intuitive, so I’m not surprised that you missed it.

]]>
By: WolfSamurai http://www.neuroglyphgames.com/athas-n-w-o-new-ddi-frustrations/comment-page-1#comment-4154 WolfSamurai Tue, 05 Apr 2011 16:52:54 +0000 http://www.neuroglyphgames.com/?p=5031#comment-4154 You've hit on a lot of my problems/concerns with the current edition of the Character Builder and Monster Builder. And it's why I let my DDI sub expire last month. Because even though it doesn't have all the newest content, I still feel I have more functionality and versatility from the old downloadable versions of both programs. The new CB has a lot of nice things and in some ways is better than the old, but the limitations that are there frustrated me. The fact that the new Monster Builder doesn't really let you build or modify monsters to any great extent is a giant strike against it and not being able to save the block as an .rtf file is just as bad since I use a combat manager program to both build and then manage my encounters. For me it's actually better to build the DS monsters in the old MB than it is to use the online version. I'm kind of glad I'm not playing or DMing Dark Sun because, as you say, these tools are almost mandatory there. And I can say that having made 2 4e Dark Sun characters by hand and designed a DS delve. You’ve hit on a lot of my problems/concerns with the current edition of the Character Builder and Monster Builder. And it’s why I let my DDI sub expire last month. Because even though it doesn’t have all the newest content, I still feel I have more functionality and versatility from the old downloadable versions of both programs. The new CB has a lot of nice things and in some ways is better than the old, but the limitations that are there frustrated me.

The fact that the new Monster Builder doesn’t really let you build or modify monsters to any great extent is a giant strike against it and not being able to save the block as an .rtf file is just as bad since I use a combat manager program to both build and then manage my encounters. For me it’s actually better to build the DS monsters in the old MB than it is to use the online version.

I’m kind of glad I’m not playing or DMing Dark Sun because, as you say, these tools are almost mandatory there. And I can say that having made 2 4e Dark Sun characters by hand and designed a DS delve.

]]>