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EN World Review – Combat in Motion (Enhanced 4E) by Christopher F. Ash

enhanced 4e coverGreetings Fellow Gamers and Gentle Readers!  I trust that everyone has survived the holiday, followed by the madness that is vicious hordes of Black Friday, the quaint charms of Small Business Saturday, and electronic temptations of Cyber Monday!  For my own part, only the latter caught me in its web, if only for the convenience of being able to shop, hermit-like, from the confines of my warm and cozy apartment.

This week, for my EN World Review, I finally have a new D&D 4E product to discuss – which for some regular readers, is probably a welcome change from all the third-party publisher products for Pathfinder rules that I’ve been reviewing lately!  This new release is designed to offer more dynamic options and realism to combat encounters.  Penned by Christopher F. Ash, Combat in Motion (Enhanced 4E) is a role-playing rules module which contains new conventions and ideas on how to run 4E combats.

For all the details, please click the link below and head over to EN World News to read the review in its entirety:

Review of Combat in Motion (Enhanced 4E) by Christopher F. Ash

Regretfully, I’m unable to give a high recommendation for this product, finding that it simply adds far too much complexity to standard D&D 4E combat.  While purporting to be a set of house rules to add realism and dynamism to 4E combat, the author took it upon himself to greatly change the very nature of this edition’s style of combat, far beyond the scope of what a few house rules typically do.  Bottom line: even though I got this product for free, there is no part of these rules that I would bother using in any of my 4E games.  To add complexity for complexity’s sake, with little regard to how the complexity will greatly affect the length of time combats would take, is nothing I would want to add to my campaigns.

So until next blog…  I wish you happy gaming!


About The Author

Editor-in-Chief
Michael is an Adept of a Secret Order of Dungeon Masters, and dwells in a hidden realm with his two evil cat-familiars, deep within the Vale of Wolverines, called by some "Michigan". He has been esoterically conjuring D&D Campaigns for nearly a Third of a Century, and has been known to cast ritual blogs concerning Dungeons & Dragons every few days with some regularity. Michael has freelanced for Wizards of the Coast, and writes reviews of D&D and other Role-Playing Game products on EN World News.

Comments

2 Responses to “EN World Review – Combat in Motion (Enhanced 4E) by Christopher F. Ash”

  1. JeFF says:

    could you post your review directly, as Enworld is dead for now, hacker-style ?
    Thanx

  2. Ack… I’ll have to re-establish links to the EN World reviews now that they have recovered from the hacker. Thanks for the heads up!

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