EN world Review – Into the Unknown by WotC
Greetings fellow gamers! I hope that this week is going well for you, and that you all have games aplenty planned for the upcoming weekend!
As you may have read in Monday’s blog, “The Next D&D Homebrew: Three Saves or Die!”, I had a tremendously enjoyable set of games last weekend, even though I came very close to running a couple of TPKs on one of my campaigns. Still and all, it was some amazingly memorable dungeon delving adventures for my players, facing down hideous aberrant horrors such as grells and beholders, and emerging victorious – except for one poor unfortunate soul who met his end clutched in tentacles!
I think it’s fitting that I should follow-up Monday’s blog, full of tales of dungeon delving adventure, with a review of the newest release by Wizards of the Coast. Into the Unknown: The Dungeon Survival Handbook is sort of a cross between a Player’s Option book and the old Dungeoneer’s Survival Guide from AD&D days. It has a mix of player and DM content, although weighted fairly heavily toward the player, and some decent fluff material to assist in creating Underfdark adventures and delves.
For a more complete overview of the books contents, please click the link below and head over to EN World News to check out the review in full:
Review of Into the Unknown: The Dungeon Survival Handbook by WotC
Overall, I think the book got lost in translation, and as I state in my full review, I think should have been called “Player’s Options: The Underdark”, and not bothered to try and sell it to DMs at all. For the DM material therein, it is simply too scanty to really satisfy, and it needed considerably more pages and more content for the book to work on both sides of the “screen”. Hopefully the rest of the summer releases are less disappointing than this one, and that WotC will continue to deliver solid 4E content even though D&D Next is waiting in the wings.
So until next blog… I wish you Happy Gaming!
Comments