Comments on: EN World Review – Marvel Heroic Roleplaying Basic Game http://www.neuroglyphgames.com/en-world-review-marvel-heroic-rpg-basic-game A D&D 4e Blog Dedicated to Dungeonmasters & Players Thu, 21 Aug 2014 02:51:25 -0400 http://wordpress.org/?v=2.8.4 hourly 1 By: Editor-in-Chief http://www.neuroglyphgames.com/en-world-review-marvel-heroic-rpg-basic-game/comment-page-1#comment-49079 Editor-in-Chief Tue, 15 May 2012 23:27:16 +0000 http://www.neuroglyphgames.com/?p=7095#comment-49079 Umm news flash - Jean Gray IS more powerful than Jubilee, and if the game system normalizes the two characters, then you're not really playing in the Marvel Universe anymore. And I think that's what bothers me so much about this indie system - it does not make any sense at all for the various power levels of the superheroes in the IP. Guess if you want Spiderman to be able to beat Galactus it works for you, but I'm not buying into the whole "it's indie... so it's better than traditional game... cause it's indie" line of thinking. Umm news flash – Jean Gray IS more powerful than Jubilee, and if the game system normalizes the two characters, then you’re not really playing in the Marvel Universe anymore. And I think that’s what bothers me so much about this indie system – it does not make any sense at all for the various power levels of the superheroes in the IP. Guess if you want Spiderman to be able to beat Galactus it works for you, but I’m not buying into the whole “it’s indie… so it’s better than traditional game… cause it’s indie” line of thinking.

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By: migo http://www.neuroglyphgames.com/en-world-review-marvel-heroic-rpg-basic-game/comment-page-1#comment-48970 migo Tue, 15 May 2012 09:56:57 +0000 http://www.neuroglyphgames.com/?p=7095#comment-48970 Again, you're expecting a traditional RPG while you're getting an Indie RPG. That doesn't mean it's not a game system, it means it's different. A system like Champions gives you a detailed and involved point buy system that in the end can't model certain characters and even at the same point cost doesn't give you any real balance. MHR lets you actually make the characters you want - Green Lantern would be pretty much impossible to do while staying true to the comic book roots in Champions, you'd end up with a rather absurd situation like the GL video game in which case he just does what Kratos does. The character creation process in MHR is simple, set affiliation dice, pick 1-2 power sets with 2-5 powers each, distribute dice among them, add some SFX, some distinctions and some skills. Create a couple of Milestones, and make sure everyone in the group is comfortable with the character. The last step is something you'd need to do anyway with Champions given where min-maxing can go, but in Champions you'll get arguments because the character took a long time to make and is made according to the rules. You're expecting to have your hand held every step of the way, MHR skips the pretense and gives you a simple framework that works better than any of the complex ones you'd otherwise go for. Champions, like any point buy system, only works if you're making a character by selecting powers and abilities from the list provided, it doesn't work if you start with a concept and want to realize that concept. MHR lets you start with the concept and actually put that character together. It also lets Jubilee, Wolverine and Jean Gray fight side by side without having Jubilee woefully underpowered compared to Jean Gray. No point buy system will ever let you do that. Again, you’re expecting a traditional RPG while you’re getting an Indie RPG. That doesn’t mean it’s not a game system, it means it’s different. A system like Champions gives you a detailed and involved point buy system that in the end can’t model certain characters and even at the same point cost doesn’t give you any real balance. MHR lets you actually make the characters you want – Green Lantern would be pretty much impossible to do while staying true to the comic book roots in Champions, you’d end up with a rather absurd situation like the GL video game in which case he just does what Kratos does. The character creation process in MHR is simple, set affiliation dice, pick 1-2 power sets with 2-5 powers each, distribute dice among them, add some SFX, some distinctions and some skills. Create a couple of Milestones, and make sure everyone in the group is comfortable with the character. The last step is something you’d need to do anyway with Champions given where min-maxing can go, but in Champions you’ll get arguments because the character took a long time to make and is made according to the rules. You’re expecting to have your hand held every step of the way, MHR skips the pretense and gives you a simple framework that works better than any of the complex ones you’d otherwise go for. Champions, like any point buy system, only works if you’re making a character by selecting powers and abilities from the list provided, it doesn’t work if you start with a concept and want to realize that concept. MHR lets you start with the concept and actually put that character together. It also lets Jubilee, Wolverine and Jean Gray fight side by side without having Jubilee woefully underpowered compared to Jean Gray. No point buy system will ever let you do that.

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By: Marvel Heroic Roleplaying: Collected Miscellanies http://www.neuroglyphgames.com/en-world-review-marvel-heroic-rpg-basic-game/comment-page-1#comment-48354 Marvel Heroic Roleplaying: Collected Miscellanies Fri, 11 May 2012 19:34:06 +0000 http://www.neuroglyphgames.com/?p=7095#comment-48354 [...] EN World Review – on Neuroglyph (Added 5/11/12) [...] [...] EN World Review – on Neuroglyph (Added 5/11/12) [...]

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By: Editor-in-Chief http://www.neuroglyphgames.com/en-world-review-marvel-heroic-rpg-basic-game/comment-page-1#comment-48353 Editor-in-Chief Fri, 11 May 2012 19:31:15 +0000 http://www.neuroglyphgames.com/?p=7095#comment-48353 @migo - As an FYI, the comments on this site are not the review, but merely a pointer with a few comments to the far more detailed and complete EN World review. As I state on EN World, I read through the rules completely twice and would hardly call over 3000 words on the topic of MHR anemic. The character creation system of random elements is hardly a creation system, and the 5 pages in the MHR main rulebook are vague to the point of transparency. That system is clearly designed to mock up additional heroes from the Marvel Universe, but gives you really no handle on creating your own. Again, as far as creating adventures, there is almost nothing in the MHR book to use as a guide to handling much more than static scenes. I stand by my assertion that if you want a real and complete superhero RPG, go buy Champions - it comes with everything you need to build a character, as well as run a setting. This book is little more than rules to run the module the designers opted to include, in order to get you to go out and buy their additional modules. Sorry, that does not a game system make. @migo – As an FYI, the comments on this site are not the review, but merely a pointer with a few comments to the far more detailed and complete EN World review. As I state on EN World, I read through the rules completely twice and would hardly call over 3000 words on the topic of MHR anemic. The character creation system of random elements is hardly a creation system, and the 5 pages in the MHR main rulebook are vague to the point of transparency. That system is clearly designed to mock up additional heroes from the Marvel Universe, but gives you really no handle on creating your own. Again, as far as creating adventures, there is almost nothing in the MHR book to use as a guide to handling much more than static scenes. I stand by my assertion that if you want a real and complete superhero RPG, go buy Champions – it comes with everything you need to build a character, as well as run a setting. This book is little more than rules to run the module the designers opted to include, in order to get you to go out and buy their additional modules. Sorry, that does not a game system make.

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By: NEUROGLYPH Games » EN World Review – Marvel Heroic … | Game Review Guide http://www.neuroglyphgames.com/en-world-review-marvel-heroic-rpg-basic-game/comment-page-1#comment-48137 NEUROGLYPH Games » EN World Review – Marvel Heroic … | Game Review Guide Thu, 10 May 2012 07:53:53 +0000 http://www.neuroglyphgames.com/?p=7095#comment-48137 [...] original here: NEUROGLYPH Games » EN World Review – Marvel Heroic … Game Review Guide1030 E. Hwy 377, Ste 110 Pmb [...] [...] original here: NEUROGLYPH Games » EN World Review – Marvel Heroic … Game Review Guide1030 E. Hwy 377, Ste 110 Pmb [...]

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By: migo http://www.neuroglyphgames.com/en-world-review-marvel-heroic-rpg-basic-game/comment-page-1#comment-48118 migo Thu, 10 May 2012 05:54:19 +0000 http://www.neuroglyphgames.com/?p=7095#comment-48118 It does have a character generation system, it's not done in detail the way you'd expect, and I could see how if you had skimmed through the book (which I suspect is the case given the anemic review) you would miss it, but it is there. As for GMs being unable to create adventures - total hogwash. Anyone who has played any amount of RPGs knows that it's possible for GMs to create adventures without having system specific instructions. MHR provides a template for further adventures, you can follow the template, change the specifics of various elements and you're good to go. And this isn't a case of the rule zero fallacy, character creation is just very different due to the indie roots. Adventure generation could be more detailed, but even D&D of any edition hasn't been detailed on that in the core books. You need DMG2 for 3.5 and 4e, DMGR2 for 2e for more detail, and those systems are still designed to get you to buy adventure content. It does have a character generation system, it’s not done in detail the way you’d expect, and I could see how if you had skimmed through the book (which I suspect is the case given the anemic review) you would miss it, but it is there.

As for GMs being unable to create adventures – total hogwash. Anyone who has played any amount of RPGs knows that it’s possible for GMs to create adventures without having system specific instructions. MHR provides a template for further adventures, you can follow the template, change the specifics of various elements and you’re good to go.

And this isn’t a case of the rule zero fallacy, character creation is just very different due to the indie roots. Adventure generation could be more detailed, but even D&D of any edition hasn’t been detailed on that in the core books. You need DMG2 for 3.5 and 4e, DMGR2 for 2e for more detail, and those systems are still designed to get you to buy adventure content.

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