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EN World Review – Mordenkainen’s Magnificent Emporium by WotC

mme coverWell, after a few non-D&D reviews, I thought it was time to get back on the 4E bandwagon this week.  It’s been very exciting to be getting new gaming material from other genres of RPGs, including computer games, and I’ve been trying to get through a backlog of material as quickly as I can.

This week I got to take a look at the new supplement recently released from Wizards of the Coast entitled Mordenkainen’s Magnificent Emporium!  This is book is similar to the Adventure’s Vault books (1 & 2), but takes a look at magic item design and function a bit differently that the previous releases.   It’s heavy on storyline behind the origin of the magic item, and contains some great sidebar “fluff” material penned by the great archmage Mordenkainen!

To read the full details about this new supplement, please click the link below to head over to EN World and read the full review:


Review of Mordenkainen’s Magnificent Emporium by WotC


mordenkainenNot to sound all conspiratorial, but I find it very interesting that a character like Mordenkainen has his name tied to this book.  It seems a bit odd, given that the Greyhawk setting was not released for D&D 4E, and it does make me wonder whether that means we might see it released next GenCon as the mystery setting Mike Mearls only hinted at in the D&D Preview Seminar last month.  The book has lots of nostalgia factor, and contains many magic items from previous editions, now upgraded to 4E stats.  It’s a bit pricey, since it is only available from local game store retailers, and you can’t get it from Amazon.com – except to allow them to be the mediator between yourself and a local game store somewhere that does mail order through them.

But it’s still a fun book to own, enjoyable to read, and almost makes me forget that I paid full retail, plus tax, plus the cost of gas for an hour and a half round trip to my own “local” game store.  Almost.

So until next blog… I wish you Happy Gaming!


About The Author

Editor-in-Chief
Michael is an Adept of a Secret Order of Dungeon Masters, and dwells in a hidden realm with his two evil cat-familiars, deep within the Vale of Wolverines, called by some "Michigan". He has been esoterically conjuring D&D Campaigns for nearly a Third of a Century, and has been known to cast ritual blogs concerning Dungeons & Dragons every few days with some regularity. Michael has freelanced for Wizards of the Coast, and writes reviews of D&D and other Role-Playing Game products on EN World News.

Comments

2 Responses to “EN World Review – Mordenkainen’s Magnificent Emporium by WotC”

  1. Hunterian7 says:

    One of the interesting things about the book is that rare items are now actually rare. Replacing the daily magic item power to an encounter power truly makes the rare magic items more poweriful. I don’t feel that it was hammered home in the book that rare magic items should be handed out once per tier to each character. An inexperienced DM can bloat a party with rare items, throwing balance out the door. It does mention this in the DM kit mini-book but I feel that the MME should have been a great placeto mention it again.

    I didn’t like the art that much and I agree that it was pretty sparse. I’m thinking this book was a limited print run. Amazon requires a huge print run to sell on their site; other distributors as well. Perhaps they did a small print run because of the ‘only at a FLGS’ thing.

    Overall- I prefer the Adventurer Vaults by far. I don’t mind paying full price on the book since that’s what I do anyways- my FLGS, luckily, is less than 10 minutes away. Still, the post essentials era has been not the same as core. But- MME is pretty good. I give it a 5 out of 10.

  2. @Hunterian7 – I don’t think they wanted to make a book belaboring the issue of how items are handed out, and the Rules Compendium was pretty clear about the “commonness” of rare items, and how often they should be handed out. Ironically, we have more guidelines on handing out treasure in this edition than in any previous edition, what with treasure parcels and now magic item rarity. Let’s face it, back in the “old days”, alot of us just let random tables decide the loot, as the Great Gygax decreed. Sometimes the heroes made out like bandits, and other times got crap. DMs had to learn for themselves if an item would tilt the balance in his campaign, and there were tons of Dragon articles about what is too much loot, not enough loot, and when “Monty Hall” had taken over your game.

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