Comments on: Night of the “Tocking” Dead http://www.neuroglyphgames.com/night-of-the-tocking-dead A D&D 4e Blog Dedicated to Dungeonmasters & Players Mon, 07 Jul 2014 09:54:57 -0400 http://wordpress.org/?v=2.8.4 hourly 1 By: Editor-in-Chief http://www.neuroglyphgames.com/night-of-the-tocking-dead/comment-page-1#comment-943 Editor-in-Chief Tue, 09 Nov 2010 17:28:44 +0000 http://www.neuroglyphgames.com/?p=4147#comment-943 Sounds like great fun! It sounds like you used the theme to create a really creepy adventure. Thanks for the feedback! Sounds like great fun! It sounds like you used the theme to create a really creepy adventure. Thanks for the feedback!

]]>
By: Draco http://www.neuroglyphgames.com/night-of-the-tocking-dead/comment-page-1#comment-929 Draco Tue, 09 Nov 2010 02:42:31 +0000 http://www.neuroglyphgames.com/?p=4147#comment-929 I did use these for my Halloween game, along with the sounds bites I mentioned. My PCs, roaming the Astral Sea, came across a "ghost ship" spelljammer piloted by a crazy scientist / necromancer. Among the creatures I converted (and the powers I gave them) were: - Bleak Necromancer (upped his Aura to 2, added Necrotic Spark w/ recharge 4) - Dread Guardian* (made it large instead of medium, made the Aura 5 to give it more room to operate, made it a construct w/vulnerability to radiant, changed "Longbow" to "Spring-Loaded Fist", added Vile Spray and Wound Up Tight) - Ghoul (renamed "Claws" to "Mechanical Claws" and "Ghoulish Bite" to "Clockwork Bite", added Double Jointed Mechanisms") - Zombie Grave Digger (replaced Dirt In The Eye with Spring-Loaded Shove, added Deadly Breakdown) *I only used one of these, to make up for the increased powers. I also created a minion spider, which I envisioned as being clockwork constructs with fleshy coverings. They had Creepy Climber and Deadly Breakdown (Minions doing extra damage when they go down? Fun! Annoyed the PCs a lot. :D ) And I used Gutripper. I altered his Ghoulish Bite power to let him use it while the PC was grabbed. This did not please the party's cleric! It was a great success, and kept the party at the table for about 10 hours as they explored the ship from top to bottom, where they found the Necromancer putting finishing touches on the Guardian from atop a wooden platform in the empty cargo area! .-= Draco´s last blog ..<a href="http://twitter.com/digitaldraco/statuses/1807800485285888" rel="nofollow">digitaldraco- Wondering if I could find someone to design a logo for my nigh-ubiquitous digitaldraco user name &amp how much it would cost</a> =-. I did use these for my Halloween game, along with the sounds bites I mentioned. My PCs, roaming the Astral Sea, came across a “ghost ship” spelljammer piloted by a crazy scientist / necromancer.

Among the creatures I converted (and the powers I gave them) were:
- Bleak Necromancer (upped his Aura to 2, added Necrotic Spark w/ recharge 4)
- Dread Guardian* (made it large instead of medium, made the Aura 5 to give it more room to operate, made it a construct w/vulnerability to radiant, changed “Longbow” to “Spring-Loaded Fist”, added Vile Spray and Wound Up Tight)
- Ghoul (renamed “Claws” to “Mechanical Claws” and “Ghoulish Bite” to “Clockwork Bite”, added Double Jointed Mechanisms”)
- Zombie Grave Digger (replaced Dirt In The Eye with Spring-Loaded Shove, added Deadly Breakdown)

*I only used one of these, to make up for the increased powers.

I also created a minion spider, which I envisioned as being clockwork constructs with fleshy coverings. They had Creepy Climber and Deadly Breakdown (Minions doing extra damage when they go down? Fun! Annoyed the PCs a lot. :D )

And I used Gutripper. I altered his Ghoulish Bite power to let him use it while the PC was grabbed. This did not please the party’s cleric!

It was a great success, and kept the party at the table for about 10 hours as they explored the ship from top to bottom, where they found the Necromancer putting finishing touches on the Guardian from atop a wooden platform in the empty cargo area!
.-= Draco´s last blog ..digitaldraco- Wondering if I could find someone to design a logo for my nigh-ubiquitous digitaldraco user name &amp how much it would cost =-.

]]>
By: Editor-in-Chief http://www.neuroglyphgames.com/night-of-the-tocking-dead/comment-page-1#comment-788 Editor-in-Chief Tue, 26 Oct 2010 13:42:51 +0000 http://www.neuroglyphgames.com/?p=4147#comment-788 @Dave - no but technically a hanging horizontal surface is not climbable without specialized equipment. A few creatures with claws and spiders can do the trick, but humanoids usually need pitons and ropes to perform such a stunt as a hanging horizontal climb. I thought that with this clockwork undead enhancement, the creatures can still climb any surface, but are slower when the slope is more horizontal than vertical. Of course, feel free to omit the slower climb speed if you want to, as it makes for a more terrifying moment when the characters hear the ticking sound, but can't seem to find the source, only to look up and see the clockwork things skuttling across the ceiling! @Dave – no but technically a hanging horizontal surface is not climbable without specialized equipment. A few creatures with claws and spiders can do the trick, but humanoids usually need pitons and ropes to perform such a stunt as a hanging horizontal climb. I thought that with this clockwork undead enhancement, the creatures can still climb any surface, but are slower when the slope is more horizontal than vertical. Of course, feel free to omit the slower climb speed if you want to, as it makes for a more terrifying moment when the characters hear the ticking sound, but can’t seem to find the source, only to look up and see the clockwork things skuttling across the ceiling!

]]>
By: Editor-in-Chief http://www.neuroglyphgames.com/night-of-the-tocking-dead/comment-page-1#comment-787 Editor-in-Chief Tue, 26 Oct 2010 13:31:00 +0000 http://www.neuroglyphgames.com/?p=4147#comment-787 Wow.... that site of sound fx is amazing! The first one "detail colockwork..." is creepy as heck, but I'd love to mix in "clockwork 03 loop" to it as well. Wow…. that site of sound fx is amazing! The first one “detail colockwork…” is creepy as heck, but I’d love to mix in “clockwork 03 loop” to it as well.

]]>
By: Draco http://www.neuroglyphgames.com/night-of-the-tocking-dead/comment-page-1#comment-781 Draco Mon, 25 Oct 2010 17:06:25 +0000 http://www.neuroglyphgames.com/?p=4147#comment-781 I think I might just use this next weekend! Thanks! Also, a quick Google search gave me this site, which I think compliments the idea perfectly! http://www.soundsnap.com/tags/clockwork .-= Draco´s last blog ..<a href="http://twitter.com/digitaldraco/statuses/28707441305" rel="nofollow">digitaldraco- RT @neilhimself- Lots of people telling me Arthur is on or on again in the afternoon Check your local listings itHasMeAsABlackCatInIt</a> =-. I think I might just use this next weekend! Thanks!

Also, a quick Google search gave me this site, which I think compliments the idea perfectly!

http://www.soundsnap.com/tags/clockwork
.-= Draco´s last blog ..digitaldraco- RT @neilhimself- Lots of people telling me Arthur is on or on again in the afternoon Check your local listings itHasMeAsABlackCatInIt =-.

]]>
By: Dave http://www.neuroglyphgames.com/night-of-the-tocking-dead/comment-page-1#comment-780 Dave Mon, 25 Oct 2010 16:15:54 +0000 http://www.neuroglyphgames.com/?p=4147#comment-780 Very cool! A question about the Creepy Climber ability, though. You mention different kinds of climb speeds based on direction. I thought that in 4th edition a climb speed meant that if it's climbable then you can climb it at that speed. Did I miss something? Very cool! A question about the Creepy Climber ability, though. You mention different kinds of climb speeds based on direction. I thought that in 4th edition a climb speed meant that if it’s climbable then you can climb it at that speed. Did I miss something?

]]>