Comments on: Skill Challenges: Reforging the Tools http://www.neuroglyphgames.com/skill-challenges-reforging-the-tools A D&D 4e Blog Dedicated to Dungeonmasters & Players Thu, 21 Aug 2014 02:51:25 -0400 http://wordpress.org/?v=2.8.4 hourly 1 By: Editor-in-Chief http://www.neuroglyphgames.com/skill-challenges-reforging-the-tools/comment-page-1#comment-13397 Editor-in-Chief Tue, 20 Sep 2011 15:01:06 +0000 http://www.neuroglyphgames.com/?p=6108#comment-13397 @Dave - actually, on 3d6 your average is 10.5, so you can either have them "take 10" or "take 11" depending on how nice a DM you are. Actually the idea of throwing in a 4th d6 for a particularly good idea is pretty nifty too, as it makes players want to work harder at problem solving, rather than just sit back and let the dice do all the work. @Hunterian - Yes, the aid another rule just seemed odd to me too. Having the 1/2 player level meant that the DC perfectly followed the +1/2 Level characters get added to their skills, so it never got more difficult or easy. Having it increase by 1/2 of the Level of the skill check means that for higher level challenges, it's proportionately hard to help out a comrade, rather than it be super easy to throw that +2 at them. @Dave – actually, on 3d6 your average is 10.5, so you can either have them “take 10″ or “take 11″ depending on how nice a DM you are. Actually the idea of throwing in a 4th d6 for a particularly good idea is pretty nifty too, as it makes players want to work harder at problem solving, rather than just sit back and let the dice do all the work.

@Hunterian – Yes, the aid another rule just seemed odd to me too. Having the 1/2 player level meant that the DC perfectly followed the +1/2 Level characters get added to their skills, so it never got more difficult or easy. Having it increase by 1/2 of the Level of the skill check means that for higher level challenges, it’s proportionately hard to help out a comrade, rather than it be super easy to throw that +2 at them.

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By: Dave http://www.neuroglyphgames.com/skill-challenges-reforging-the-tools/comment-page-1#comment-13319 Dave Mon, 19 Sep 2011 17:06:50 +0000 http://www.neuroglyphgames.com/?p=6108#comment-13319 Nice work you did there. I actually like the 3d6 skill rolls. It even leaves the possibility of granbted a 4th d6 to a player's roll for an especially clever idea. Of course, those characters woth re-roll a d20 powers will have to have a ruling on how that will work into things. In point of fact, I like it for single skills rolls out of challanges too. What about the taking a 10? On 3d7 the most commonly turned up number is 7. Do characters take a 7 instead? Let's face it, the only reason all D&D rolls are based on a d20 is a design decision to make the game "easier" by only having one roll. Not because an equal probability random number that jumps up 5% a notch is best to simulate all situations. Nice work you did there. I actually like the 3d6 skill rolls. It even leaves the possibility of granbted a 4th d6 to a player’s roll for an especially clever idea. Of course, those characters woth re-roll a d20 powers will have to have a ruling on how that will work into things.

In point of fact, I like it for single skills rolls out of challanges too. What about the taking a 10? On 3d7 the most commonly turned up number is 7. Do characters take a 7 instead?

Let’s face it, the only reason all D&D rolls are based on a d20 is a design decision to make the game “easier” by only having one roll. Not because an equal probability random number that jumps up 5% a notch is best to simulate all situations.

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By: Hunterian7 http://www.neuroglyphgames.com/skill-challenges-reforging-the-tools/comment-page-1#comment-13309 Hunterian7 Mon, 19 Sep 2011 14:09:44 +0000 http://www.neuroglyphgames.com/?p=6108#comment-13309 I'm a fan of the new revised DC table drawn up above. The Hard DCs listed actually mean a good chance of failure and the moderate DCs are sighing striking distance of PC that are skilled. The aid another revision, with half the skill level instead of the PC level, will make it a bit more even. Our groups have ruled that to aid another a PC rolls as normal against the skill and assign the usual penalty or bonus. I’m a fan of the new revised DC table drawn up above. The Hard DCs listed actually mean a good chance of failure and the moderate DCs are sighing striking distance of PC that are skilled.

The aid another revision, with half the skill level instead of the PC level, will make it a bit more even. Our groups have ruled that to aid another a PC rolls as normal against the skill and assign the usual penalty or bonus.

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