Editor-in-Chief | September 24, 2012
Without a doubt, if there is one thing that reviewing RPG products gives you, it is a wide-eyed perspective on just how many skill systems are out there in the game market! And for me, that just covers new games that have crossed my path in the three or so years I’ve been doing reviews. [...]
Category: Game Design / Game Theory |
2 Comments »
Tags: discussion, editorial, game design, role-playing games, skill systems, skills
Editor-in-Chief | July 30, 2012
’m rather pleased to announce that I’ve become engaged in a project working on designing a new rules system for a role-playing game. While it’s still a bit too early to discuss the particulars, even if I could discuss them, I have wanted to get feedback from my readers and fellow gamers about some of [...]
Category: Game Design / Game Theory |
8 Comments »
Tags: ability score, discussion, game design, game system, role-playing game
Editor-in-Chief | June 18, 2010
“It is impossible to design a system so perfect that no one needs to be good.” ~ T. S. Eliot
I recently received an email from Kobold #1 (Shelly Baur) asking if I wanted to review their newest release The Kobold Guide to Game Design Volume III: Tools & Techniques for the Neuroglyph Games Journal. Now [...]
Category: Dungeonmasters' Insider, RPG News & Reviews, Tricks of the Trade |
1 Comment »
Tags: D&D 4e, game design, Kobold Quarterly, Open Design, review