Neuroglyph Games Only a Pen is Mightier Catch it on the Rise Dust shaken from a Book

EN World Review – DEEP MAGIC by Kobold Press

Editor-in-Chief | June 19, 2014

Hail and Well Met Fellow Gamers & Gentle Readers!
I’m sure you’ve been wondering where I’ve been the past couple weeks, especially if you’ve been reading my reviews for some time now.  I had to take a little respite after a bit of a health crisis – I needed time to convalesce after a “procedure” – [...]

EN World Review – HARP College of Magics by Guild Companion Publications

Editor-in-Chief | March 6, 2014

Welcome back, Fellow Gamers and Gentle Readers!
The year is flying by it seems to me, and it takes me aback to see that we are already into the first week of March!  Supposedly, Spring is just around the corner – not that you’d know it around here, with snow still piled high and freezing temperatures [...]

World Building IV: Magic is the Opposite of Everything

Editor-in-Chief | May 17, 2011

When designing an epic heroic fantasy world setting, at some point you’re going to have to consider how magic fits into it.  It can be used “stock”, like how it exists in the Core D&D setting of the Nentir Vale, or it can be superabundant as it has always been in the Forgotten Realms, or [...]

Pre-Release Review: Azagar’s Book of Rituals by Goodman Games

Editor-in-Chief | November 24, 2009

“…the right ritual in your back pocket can mean the difference between freedom and death…” ~ Azagar Bloodfist
Probably one of the smartest changes that 4E did with the ubiquitous D&D Magic System was the invention of Rituals.  As a Dungeon Master running a 3.5 edition campaign, I was beginning to feel pretty swamped by the [...]

Piercings & Tattoos for D&D 4e

Editor-in-Chief | October 14, 2009

Lightning has just struck my brain…
While up late last night, battling my head cold to a stalemate, I was scanning through the D&D 4e posts on various boards, when I saw someone asking about Tattoos and Piercings in 4e.
I had to chuckle a little bit, thinking to myself how much popular culture seeps into our gaming [...]