Editor-in-Chief | May 17, 2011
When designing an epic heroic fantasy world setting, at some point you’re going to have to consider how magic fits into it. It can be used “stock”, like how it exists in the Core D&D setting of the Nentir Vale, or it can be superabundant as it has always been in the Forgotten Realms, or [...]
Category: Dungeonmasters' Insider, World-Building |
No Comments »
Tags: D&D 4e, discussion, magic, religion, science, world-building
Editor-in-Chief | February 18, 2011
“This here town’s not big enough for the both of us…”
The term Church Militant is an old classification by the Roman Catholic Church to describe all those living souls here on earth, striving to attain heaven by struggling against the temptations of evil and sin. But at its fundamental meaning, it also could be said [...]
Category: Character Development, Dungeonmasters' Insider, House Rules & Variations, Role-Players' Edge |
1 Comment »
Tags: D&D 4e, dungeon master tip, religion, world-building
Editor-in-Chief | February 14, 2011
Recently, I have been DVR-ing the first season of “The Tudors” on BBC America, hosted by the winsomely adorable Lenora Critchlow from the British version of “Being Human”. Anglophile that I am, I have to state that I can only accept one true version of “Being Human” by the way – I refuse to acknowledge [...]
Category: Character Development, Dungeonmasters' Insider, House Rules & Variations, Role-Players' Edge |
5 Comments »
Tags: campaign setting, church and state, D&D 4e, religion