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World Building IV: Magic is the Opposite of Everything

Editor-in-Chief | May 17, 2011

When designing an epic heroic fantasy world setting, at some point you’re going to have to consider how magic fits into it.  It can be used “stock”, like how it exists in the Core D&D setting of the Nentir Vale, or it can be superabundant as it has always been in the Forgotten Realms, or [...]