Comments on: The Next D&D Homebrew: Houserule Hotfix Ideas for 4E http://www.neuroglyphgames.com/the-next-dnd-homebrew-introductio A D&D 4e Blog Dedicated to Dungeonmasters & Players Thu, 21 Aug 2014 02:51:25 -0400 http://wordpress.org/?v=2.8.4 hourly 1 By: Dave Wainio http://www.neuroglyphgames.com/the-next-dnd-homebrew-introductio/comment-page-1#comment-39314 Dave Wainio Wed, 07 Mar 2012 02:29:28 +0000 http://www.neuroglyphgames.com/?p=6722#comment-39314 Mr. Editor-in-chief, I am so on board with your line of thinking. I only bought the 4E books and started a campaign to get experience before writing GSL materials. Yet I have come to like 4E despite its warts and odd issues. We've never used the character generator so I hand check everything by referencing the books - and then double checking the errata. So for my group a little extra paperwork to track in the sake of a compelling game world is not a major factor. Long ago I aded Talents on top of the 4E skill system. Talents are essentially skills but they do not add 1/2 level so they use a difficult chart that does not adjust by level. Mt characters are always looking for ways for their musical skills, jewelry making, acting, flirting, and book binding talents to be used in games. Random magic items I just started by rolling randomly for a book (say PHB1 or Adeventurer's vault), then an item catagory (weapons, armor, arm slot, wahtever), then counting the number of items at the level I want and rolling a number range to cover the items. Pain in the butt reallt - but my players loved the magic citern they just found even though we have no bard in the group. We have a player with stringed instrument skill who can activate the daily power so they're jazzed. I would have never picked a magic instrument as the DM because no one needs an implement that is an instrument. Not sure what I plan to do about the relentless rise in AC and to hit for monsters. Probably just make sure they have enough money to upgrade what they already have. I suppose I could meta-game a bonus to hit and various defenses at 5th, 10th, 15th levels etc. Anyway, more power to you. I look forward to seeing how it goes. Dave Wainio 3SG Mr. Editor-in-chief,

I am so on board with your line of thinking. I only bought the 4E books and started a campaign to get experience before writing GSL materials. Yet I have come to like 4E despite its warts and odd issues. We’ve never used the character generator so I hand check everything by referencing the books – and then double checking the errata. So for my group a little extra paperwork to track in the sake of a compelling game world is not a major factor.

Long ago I aded Talents on top of the 4E skill system. Talents are essentially skills but they do not add 1/2 level so they use a difficult chart that does not adjust by level. Mt characters are always looking for ways for their musical skills, jewelry making, acting, flirting, and book binding talents to be used in games.

Random magic items I just started by rolling randomly for a book (say PHB1 or Adeventurer’s vault), then an item catagory (weapons, armor, arm slot, wahtever), then counting the number of items at the level I want and rolling a number range to cover the items. Pain in the butt reallt – but my players loved the magic citern they just found even though we have no bard in the group. We have a player with stringed instrument skill who can activate the daily power so they’re jazzed. I would have never picked a magic instrument as the DM because no one needs an implement that is an instrument.

Not sure what I plan to do about the relentless rise in AC and to hit for monsters. Probably just make sure they have enough money to upgrade what they already have. I suppose I could meta-game a bonus to hit and various defenses at 5th, 10th, 15th levels etc.

Anyway, more power to you. I look forward to seeing how it goes.

Dave Wainio
3SG

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By: James Bryant http://www.neuroglyphgames.com/the-next-dnd-homebrew-introductio/comment-page-1#comment-39200 James Bryant Mon, 05 Mar 2012 23:29:55 +0000 http://www.neuroglyphgames.com/?p=6722#comment-39200 I am really looking forward to reading some of these fixes. I'm curious if you plan on keeping a pretty short skill list, or adding more back in. I personally see no reason for a hide/move silently return, but craft profession and my favorite perform would be nice to have back. I am really looking forward to reading some of these fixes. I’m curious if you plan on keeping a pretty short skill list, or adding more back in. I personally see no reason for a hide/move silently return, but craft profession and my favorite perform would be nice to have back.

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